Hi , love the toolkit! It’s saved me a lot of time. I was wondering how difficult it might be to integrate a visibility/fog of war set up with the toolkit. The specific instance I had in mind is in, for instance, a spy game where you’d want to sneak past guards who have defined vision cones that the player can identify and avoid. I’m thinking of something along the lines of Invisible Inc’s system, if you played or saw that game. A different though somewhat related question is how to employ certain mechanics that would allow the player to hide more effectively, I.E. in or next to a potted plant for instance. I know this is probably a lot to ask, and it seems like you have some of these features planned for the toolkit in future updates but I thought I’d ask to try and get a grasp of how this might work. If nothing else, thanks again for providing this toolkit. You probably should have charged more for it but I’m happy to see it on the market place for gamers like me who pine away for the days of turn based strategy games. You’re awesome, and I look forward to seeing what you do in the future! ![]()