[SUPPORT] Advanced Turn Based Tile Toolkit

I started with some line/sphere tracing but it was pretty heavy lifting when all I really needed to do was set indexes based on grid size and direction. (Quite a bit more math to it then that, but looping through Integers is so much more efficient than line tracing imho)

May still use some line tracing to change the attack tile indexes if the attack starts on the Unit, but that will happen a bit later :slight_smile: