[SUPPORT] Advanced Turn Based Tile Toolkit

Hi ,

During implementation of my game logic, I’ve easily (thanks to the comments!) implemented a damage randomically chosen from a min damage to a max damage instead of applying directly a fixed damage.
It was really easy, but I had to modify your blueprint directly, this means that I will lose this change when I will apply your next update.
Some posts before you explained to me how to do a custom control on a custom blueprint, but how can I implement a logic like this in a separate blueprint?

Can I access to the damage pawn block outside your blueprint in some way?