[SUPPORT] Advanced Turn Based Tile Toolkit

Hey ; Probably the best thing you can do is add a boolean check to the Tile_Parent, something like ‘Has Consumable?’, and set it to true if it contains one. Then after the Find Tiles In Range check that you are doing in the ATBTT_AI_Controller, you can loop through all of those tiles and check if it ‘Has Consumable?’ and check if the Tile ‘Distance’ is shorter/further from the closest/furthest Enemy Faction by looking through the Pawns in Sight Array or Reachable Pawns Array.