[SUPPORT] Advanced Turn Based Tile Toolkit

Hey , one last quick question, and then I’ll get out of your hair. :stuck_out_tongue:

Where in the Blueprints does the cost of moving to specific tiles in the arrays get determined and calculated when determining what’s in range of the pawn that they can move to?

Rather, more specifically, where does the height cost get added into the tile’s cost?

I’d like to set pawns to be able to optionally ignore the height costs if they can “fly”(Possibly ignore “difficult terrain” as well), which I’m assuming can be done pretty easily with a branch node or two, I’m just iffy on where.

I tried fiddling with the Search and add Tile function thinking I might be able to override the costs from there, but that gave me rather odd results (Character had a movement of 10, but could only move 2-3 spaces per movement phase)…