[SUPPORT] Advanced Turn Based Tile Toolkit

Ok i have just recently baught this toolkit and it is amazing!!! i realy like how everything has been designed so user friendly just some stuff that confused me and i would like to know more about!

in the tutorial where you add destructable terrain you use a function that sets a variable named pawn array or something like that and then you access it this is really wierd because wouldn’t it have been easier just for that function to have a result we can access?!?! and then set any variable we desire? beacuase right now it seems i would have to run that and then get the variable and set my own variable every time a procedure that i find no sense in?!?!

for mobile development since we can’t use decals as i recall! what would you advise on using to show tiles on terrains with height?

the second is to do with multi level grid your system uses indexes to identify every tile you could use a 2d array and that would solve identifiers as for detecting you could use a multi line trace and have the results get compared to determine if it is two levels or not! as for path finding it wouldn’t be that hard because the same edge system would work in a 2d array system only considering the first element! since you use cost to determine access this system should work realy well. and your visiblilty trace already works in hight and at least right now i can’t think of anything tha would need to be considered! your continuing support of this product is epic and i hope i can help the toolkit get even better!!