Mikachu_92
(Mikachu_92)
July 17, 2015, 11:00am
419
If you do not show the default tile and set collision plane walkable to false, only the tiles you designate (or with through heightmap tracing) will be walkable. I’m partial to creating the entire dungeon at begin play if there is no specific reason that you need it to be determined at a later point, but either way should be fine. Good luck with finding solutions, and don’t hesitate to ask if you’re completely stuck on a problem.
Thanks! I spent a lot of time on them, so it means a lot to hear that. Let me know if you have any requests for further tutorials (that goes for anyone who reads this thread)
A tutorial on having multiple different grid managers in one scene would be useful if it’s possible. As would having a tutorial for multistory buildings (but i think thats later in the pipeline)