@: I am sure you could I just do not want to waste too much of your time as I work through the learning process. I spent a good 4 hours playing around with a logic error that if I had been looking at the code would have been clear right away but because of how Blueprints work I was not able to understand the issue for a long time. Right now I do have and issue that as new floor areas spawn they are not walkable if I turned off the grid like we talked about earlier. the problem is solved by showing the grid. I also have a loop condition that happens when I enter a trigger box that points to an area that already exists. I have some logic for cleaning up those boxes. I need to get a bit more logic in there to clean up. For example if I go forward then take 3 rights I come back to the first area. When I move back into the first area the trigger box on the right is still there and causes a loop as it tries to build to the right which already exists. I am thinking an array where I keep track of things will help. However I can not use negative elements which is a problem. Mostly it is learning Unreal better and learning how your tool kits does some things. I am sure I will ask questions as I go and I will try to keep them to the tool kit as much as possible.