[SUPPORT] Advanced Turn Based Tile Toolkit

Thank you for your ATBTT toolkit, it is very useful, I can quickly build a game demo to play , but I am not good at programming, these problems may be very simple, but it has troubled me for a long time.

I wanted to make a game like <<Stoneshard>>, where the game mechanic seems to be called synchronous turn-based,

I used the ATBTT toolkit to build a DEMO that could be played, but ran into several problems

  1. Only one action can be done in attack and Move per turn, I changed the Max AP and move of the character, but I can’t rule out the other action, the effect I want is that if I make a move this turn, then I can’t make an attack, or if I make an attack, then I can’t make any more moves.

  2. The action time of the enemy is too slow, I do not want all the enemies to move together, nor do I want the enemies to move slowly one by one. For example, I put three enemies, if they attack the animation at the same time, the player will not see the order of their three actions, but if the three animations are played one by one, it will take a long time to finish, which makes people feel irritated.

I wanted to do something like <<Stoneshard>>, where the enemies appear to be acting together, but the player can also see the order of their actions, I don’t know how to adjust the timing of the 3 enemy animations, for example, the first enemy’s attack animation takes 1 second, but the second enemy animation can start at 0.2 seconds Play it so you don’t have to wait for 3 animations for up to 3 seconds.

Looking forward to your reply. Thank you for your help