I have a unique case question here, that probably most people wouldn’t run into. I want to make a HeroScape like game, and one of the rules in the game is that if a unit walks into water, their movement is terminated. This means that if they have to move through 3 tiles to cross a river, they have to take 3 turns, as every tile of water stops their movement. I’m wondering if there’s a way to make a tile behave in such a way that a unit’s movement can be any number, but they’re forced to stop on this tile, no matter what?