[SUPPORT] Advanced Turn Based Tile Toolkit

Hmm, doesn’t look quite right. So this is the function for attacking in the HoMM map. In the first branch you only continue if the unit is able to do ranged attacks. I think this would end up so that only units with ranged attacks are allowed to attack at all. Is this what you are seeing?

No worries! I’ve sent you the C++ code over a PM. Note that it has been a while since I made it (for UE4.23, it seems).

Hi, thanks for letting me know. This is a known issue that I intend to address in the next hotfix. In the meantime, here is what to do:


Hi ! So I’m afraid this might be a bit tricky to add. Having multiple, independent units that can split up and choose to find their own cover etc. goes against a one unit per tile assumtion built into the toolkit.

As mentioned in my answer on the store page, adding a Civilization style unit group that is really just a single unit in gameplay terms, but with multiple skeletal meshes (that also serve as a kind of health bar when they are killed off gradually) is relatively simple to do. Even adding some ability that lets that squad split into two ones isn’t terribly difficult to do.

But as soon as all of the units start acting independently and moving on their own it becomes a lot tougher. If this is a feature you need for your game I’m not sure if I can recommend using ATBTT for it. If it is truly central to what you have in mind you might be better off building your own system from scratch, I’m afraid.