[SUPPORT] Advanced Turn Based Tile Toolkit

Hi,
This is the that asked the question about having units with mutiple models in them.
My ideal would be for them to move mostly as one unit but be able to adjust formation a little independently. Such as having a member of the unit move one hex less to stay behind cover, Have them spread out to limit splash damage or huddle together to brace for close combat. They would get no more then a hex or two from the rest of unit.
You’d only target the whole unit, but each model would have their own hit points and the defender choices which model in the unit would take damage first. So the unit would get smaller the more damage they take.
Being able to split fire to shoot at multiple units would be nice, but not really targeting specific models.
Let me know if this would be doable and/or if more information would help.

Thanks