Ok. thanks for the video. I think it helps me understand it a bit better. So you want many different things, and not just one. I think that is one of the reasons I was confused. So to summarize you need this:
- One unit that can move, attack and then can choose to attack again (but not move). You want this for one type of unit, but not all units. This is similar to the last code that I made for you.
- You want some ranged units that can counter attack with ranged attacks. This is again just for specific units.
- You want units that can choose to switch between melee and ranged attacks.
- You want some ranged unit that cannot use ranged attacks if they start their turn adjacent to an enemy (this is how it works in the HoMM map currently), but you also want some ranged units that can do ranged attacks even if they are next to an enemy.
Is that all of it? Did I get it right?
Hi, I haven’t heard of anyone else having this issue. Does this only happen with ATBTT?