[SUPPORT] Advanced Turn Based Tile Toolkit

@: That worked I guess I was not thinking about that since I want to see the grid when I am working in the editor to line things up. Oh and the decals was the rangetrace. However I have a different problem now. I can see that the units have a parent of unit_parent, and the unit_parent has a parent of pawn. I have set a collision box to overlap pawn and yet it does not trigger when the pawn walks into it. Is there something I have to set to the pawn gives overlap as pawn. If I use world objects I get in trouble with looping.