Hi, so dedicated server architecture is not something I’m very knowledgeable about. I have built ATBTT so that it replicates correctly for both listen servers and dedicated servers, but have only ever ran a packaged project as a listen server. For learning how to set up a dedicated server in UE4 I’d look for generic tutorials and documentation that covers this. Then when you have been able to set that up in a simple project, let me know if you run into any isses that seem specific to ATBTT.
I’m afraid I’m still going to need some more detail. Can you express it in very concrete terms? Something like: All units occupy one tile. You can drag a box to select multiple units at the same time. These selected units are what are to be considered a squad. If you press to move to a tile all units will try to find their own path to tiles surrounding that target tile.
Something like that. Squad can mean so many things, so need to be sure I’m not misunderstanding you here. If you can point to any existing game that works this way mechanically that would also be helpful.