[SUPPORT] Advanced Turn Based Tile Toolkit

I’d like to set a group of BP_Units as squad and then have them move and attack as a unit. The system you made is unit-centric, so maybe I should replace the BP_Unit with a BP_Squad across the board and handle individual units as a special case. For path planning, target choice, etc I could have a C++ class to handle the added chaos.

Does that sound like a reasonable approach? You’ve made such a great starting point I feel like I’ll still save a ton of time even with a major refactor like that.