New hotfix is out! It seems like the engine code for detecting infinite loops has gotten more sensitive in UE4.27, which can cause a false positive in the Action Manager, causing ATBTT to crash. This hotfix addresses this issue.
v3.22 (for version 4.27. Live 24.09.21):
- Fixed potential infinite loop false positive in Action Manager
- Fixed issue in HoMM map where swordsmen would turn into their swords in a packaged game (pretty weird bug, I know)
- Fixed issue where the camera would not be centered on the grid in a packaged project in the HoMM example map.
- Other minor fixes (see Trello)