[SUPPORT] Advanced Turn Based Tile Toolkit

Thanks I will take a look at his resources. I wasn’t meaning to presume that ATTBT could out of the box auto generate intelligent terrain. What i was trying to ask (poorly forgive me I’m still new) is there a way to essentially use the grid manager as the landscape guide, and have physical tiles of landscape generated in the same hex size and shape as the grid? I understand the actual tile generation itself would need its own blueprint. But can the grid manager be called upon somehow to act as the blank grid stencil? And if so how do i go about referencing the grid when setting up my procedural map generator?

I guess the specific point I’m trying to hone in on, is how to ensure that the actual landscape prints its tiles in the same hex size as the grid manager, so that when generated at run time the 2 spearate elements, landscape and grid manager, are synched up.

If this is outside the scope of the tool kit, no biggie. ATTBT is still perfect for the tactical combat side of the game, on separate combat maps. Your videos have been super helpful and inspiring!