units are being spawned during gameplay, not BeginPlay (ie. when a waypoint is reached, and when the previous “wave” of enemies is defeated). The “spawn new monster wave” (attached) is in BP_ATBTT. I believe it is server side, but not 100% sure as I intend the game to be single player only and haven’t diligently made sure. Anyway, the issue is resolved by spawning the puppet and it may be best to leave it there as time may be better spent on other things now
