[SUPPORT] Advanced Turn Based Tile Toolkit

Here is a quick example:

On BP_Unit.

Hey, thanks for the bug report and the suggestions. Not including the relevant PassThroughFriendlies code in the ContinuePathfinding variant was an oversight. I will fix it in the next update.

I have tested out the the FindReachableIndexClosestToTarget code and it seems to work fine when used as it is set up in the move abilities. I’m guessing you are using it in some other way? Could you give me the repro steps for the issue you are seeing? In any case the code I have for getting the unit that has called the pathfinding is a bit clumsy. Here is my suggestion for how to change it. Hope this will also work for your use case: FindReachableIndexClosestToTarget posted by anonymous | blueprintUE | PasteBin For Unreal Engine