[SUPPORT] Advanced Turn Based Tile Toolkit

Hi again, I’ll try to answer your remaining questions:

  1. If you want units to ignore difficult terrain you can set their PathfindingType to IgnoreCost
  2. Hard to know what the issue is here. I’ll need more info. Are you getting any specific error messages? What exactly is not working?
  3. I’d look at the grenade ability for this (when you get it working). The code should work just as well for hex maps, I think.
  4. You can add a branch before the counter attack and check the range between the units and only do a counter attack if it is below a certain threshold.