I think I find how the unit receive damage and play hurt animation. It’s triggered by the BP_Ability_MoveAttack.It’s a great job for me, isn’t it ?? hahah…
But I can’t understand the dipatcher OnAnimationEnd stll. I try to break(disconnect) the white line between the OnAnimationEnd and the SignalAnimationEnd , and the game is still working since there is nothing bingding on the OnAnimationEnd. So I think the AnimNotify ActionEnd and HitEnd are not necessary during the game because the EndAction is not triggered by both of them. Am I right or wrong?