[SUPPORT] Advanced Turn Based Tile Toolkit

hi @ . had some busy weeks but finally i have same time and my pc is working again XD
maybe you can remember of my chat plays project

so my goal is to have some form of free roam like in the hydra map .
i would like to skip the atk phase if im not in combat and the enemy should only activate/ detect if he can see/hear the player in range X .
also the camera should focus the enemy only if we are in combat. if not the cam focus should be on the player all the time
i tried to have a look in the hydras map but my understanding of the turn system is apparently to low so i hope you can help me with some screenshots or something else :frowning:

in this case the chat should only enter tiles from the blue grid options (skip the part with c3) until the enemy dedects the player and the cam shoudnt switch to the enemy til combat is activated