[SUPPORT] Advanced Turn Based Tile Toolkit

Ok, great :slight_smile: I hope you’ll find it useful. Make sure to check out the tutorials linked to in the first post of this thread, and let me know if you have any questions.

Good that the problem disappeared. Hope it doesn’t show up again, though it’s often unnerving to have a bug disappear for no reason. Like I said, I see no reason why it should happen from the code you posted. I hope print strings and adding breaks to the blueprint graphs/checking variable values at various points will help you zero down on what’s causing the problem.

And don’t mention it! Feel free to ask again if something isn’t working as it should.