[SUPPORT] Advanced Turn Based Tile Toolkit

I’ve just sent a new version of ATBTT to Epic. This version is a major refactor and the largest update this toolkit has ever had. I’ve put a lot of work into this one and hope it will make it a lot easier for people to modify ATBTT to their needs. With an update of this magnitude there is bound to be a few bugs, so be prepared for a hotfix or two the coming weeks. If you run into any issues, please let me know. I have just made public a video showcasing the major new features of the update. Take a look:

New features (see [my Trello]( for a more complete list):

v3.0 (sent to Epic)

  • Refactored action system. Actions are now separate actors. This makes it a lot easier to keep track of actions and enables the manipulation of actions in many new ways.
  • Split units into BP_Unit, for data and game logic and various Puppet actors. Makes the game logic/action distinction less muddied and makes it simpler to for instance use Character actors for units.
  • Moved all UI code from abilities into separate BP_GridUI actors.
  • Moved pathfinding functions into modular BP_Pathfinding objects.
  • Widget-based screen space health bars
  • Hex grid can be generated in a hexagonal shape
  • Mouse look for Grid Camera
  • Simplified splitting movement and interrupting actions
  • General cleanup and refactoring of most blueprints included in the toolkit