sorry, but I’m still not sure I understand how this is different from what I did. are there two different types of knockback in your figure or just one? Perhaps it is simplest if you show two pictures from the toolkit. One of where the units stand before collision, one of where the player clicks and one which shows where the units should end up afterwards.
■■■■, sorry about that. I’ll make sure to fix it in the next update. That function is actually never used anywhere in the base toolkit, so this omission escaped my notice. Thanks for letting me know, and sorry for the headache!