[SUPPORT] Advanced Turn Based Tile Toolkit

I don’t really see the benefit in storing stats in a blackboard instead of in the individual units. When you add new units you have to add them again when you update the toolkit. If you migrate them to a new project they will keep their stats if these are variables stored in the pawns. If you are making large, complex rpgs ore something like that, with tons of different units I think it would be better to store their stats in Excel or something similar, as discussed in this thread: Driving Gameplay with Data from Excel - Announcements - Epic Developer Community Forums