ok there is alot to filter through in this thread. soo if someone can point me in the correct direction cause my searches are yielding confusing results.
i guess i should list a few things i am trying to do.
goal: make a text turn based tactical rpg.
- I want to make two teams for starters that are both controled by ai (figured that already)
- ai from team 1 needs to read from its list of actions given to it from various text files
- at the end of each round (both teams turns) return a combat log
- return all actors alive
- all actors current health
- any debuffs or buffs (later on down the road) - need to make scripted events along with mandatory spells that must be cast enemy ai (team 2)