Congrats on the baby! new life is good life take care of it
That would make a lot of sense why i couldnt find anything
ok soo it needs input into data tables first and then the ai can use the information? cool, i kinda figured as much but, im also new to all this.
- where can i find the data tables for movement?
- my first goal will be to force each of the ai actors on team 1 to move to only one specific tile based on the text file each turn
i know there is a section in one of the videos about getting the tile location to print to the screen. i will look at that video again and start there with making the loop
as far as scripted events i wanted to make scripted events kinda like boss encounters in wow. I want certain creatures to skip ability assessments and be forced to cast certain spells or move to certain areas based on certain criteria and if its been met
- im assuming its somewhere in the blue prints.
i have been watching and listening to the ability system videos darn near repeat and its confusing cause it feels like the word โabilityโ gets used sooo much.
to use ability you must ability> ability> ability then ability will ability :mad::rolleyes:
i just need to watch em closely and do it in short intervals so i dont get ability sickness (its working)
lastly, there are no published games for whats going on in my head. I wouldnt mind chit chatting about it, just not on forums. i have already had 2 ideas stolen from me. im not mad they made a bunch of money off them but, im sad cause they didnt take care of the ideas.