[SUPPORT] Advanced Turn Based Tile Toolkit

  1. Congrats on the baby! new life is good life take care of it :smiley:
  2. That would make a lot of sense why i couldnt find anything
  3. ok soo it needs input into data tables first and then the ai can use the information? cool, i kinda figured as much but, im also new to all this.
    - where can i find the data tables for movement?
    - my first goal will be to force each of the ai actors on team 1 to move to only one specific tile based on the text file each turn
  4. i know there is a section in one of the videos about getting the tile location to print to the screen. i will look at that video again and start there with making the loop
  5. as far as scripted events i wanted to make scripted events kinda like boss encounters in wow. I want certain creatures to skip ability assessments and be forced to cast certain spells or move to certain areas based on certain criteria and if its been met
    - im assuming its somewhere in the blue prints.
    i have been watching and listening to the ability system videos darn near repeat and its confusing cause it feels like the word โ€œabilityโ€ gets used sooo much.
    to use ability you must ability> ability> ability then ability will ability :confused::mad::rolleyes:
    i just need to watch em closely and do it in short intervals so i dont get ability sickness (its working)
  6. lastly, there are no published games for whats going on in my head. I wouldnt mind chit chatting about it, just not on forums. i have already had 2 ideas stolen from me. im not mad they made a bunch of money off them but, im sad cause they didnt take care of the ideas.