[SUPPORT] Advanced Turn Based Tile Toolkit

Okay, next question. Does the grid manger in your hybrid map have the cover system and stealth system components? they are necessary for the advanced abilities to work properly. I have tested out the hybrid map with advanced units and I cannot reproduce the crash you are reporting.

Thanks! So far the magic far outweighs the tragic when it comes to having a kid, so if it just gets better I have a lot to look forward to :slight_smile:

Hmm, the WaitForOngoingActions macro should do what you are describing already. I guess something is not working the way I’m intending. Are you able to reproduce this in a fresh project and give me the repro steps?

I’m afraid you are going to have to elaborate. I have unfortunately not have the time to play Gears Tactics yet (though it is high on my list). Can you describe in detail the mechanic you are after? Perhaps provide a video?