[SUPPORT] Advanced Turn Based Tile Toolkit

Hey, no worries, man, I didn’t see your last post on the new mini-human before writing, so by all means ignore silly bug questions and enjoy your time with the little one. They really do grow up crazy fast. Congratulations!!!

codeyhanson, this may or may not be helpful, but so far I’ve fallen back to randomly spawning units NON-realtime and doing a trace check if there are any top down objects in the way (trees, rocks, buildings, whatevs). One thing of note, this doesn’t correctly check if it hits another editor-added unit and also doesn’t guarantee a fixed number of enemies are actually spawned. Still have to work on that this afternoon, but planning on re-looping over the grid until the enemy unit count meets the desired number, then breaking the loop).

Best to you all!