[SUPPORT] Advanced Turn Based Tile Toolkit

, Nice work I really love what you have done. I am new with Unreal (since the start of the year though no time to really work with it) So I have tons of questions. Though I will jump to 3 that hit me right off the bat if they have already been answered I’m sorry I read most of the thread but it is a bit long so if I missed something I did not mean to.

  1. Camera movement. From what I can tell you can only scroll in or out. The default settings on my screen I can not even see the entire movement area. I have not looked into the mouse interface much but would it make more sense to use something like a third person floating camera so players can pan and rotate so they can see all their options?
  2. I noticed the for tick and for each tick loops are in the grid manager. Would it not be better to put in the game mode as a global function so it can be used by all blueprints? While I know the bulk of where you would want this is in the grid manager I am just thinking if there was something on actor that might be better to spread of ticks. Maybe an effect on an object in the world.
  3. I noticed there were no black boards. Again just wondering if black boards would give more flexibility by place on a black board so all actors can access them. I know there are some private var that will be per actor but it seems there are plenty of global vars that could take advantage of this. Also it would be an easy way for users to keep their settings if they just import their back board after an update.

Really is a great product I can’t want to really get into the nuts and bolts and learn from it. There were so many problems I was having with building my own system I thought it would be better to start with a working system and customize. I am glad I made the call. Keep up the good work.