[SUPPORT] Advanced Turn Based Tile Toolkit

Hello Mono using the Experimental only thing I have changed is the name of the Enemy’s to GridEnemy and added to the main player the laser, sprint and grenade ability’s BP by adding the blueprint to main player but always run into the following Errors. got any ideas?

Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetComponentByClass_ReturnValue_2”. Blueprint: BP_Ability_Laser Function: Find Hit Chance and if Hit Graph: FindHitChanceAndIfHit Node: Calculate Hit Chance
Blueprint Runtime Error: “Attempted to access HealthBar via property HealthBar, but HealthBar is pending kill”. Blueprint: GridEnemy Function: Setup Health Bar Graph: SetupHealthBar Node: Create Dynamic Material Instance
Blueprint Runtime Error: “Accessed None trying to read property HealthBarMaterial”. Blueprint: GridEnemy Function: Setup Health Bar Graph: SetupHealthBar Node: Set Scalar Parameter Value
Blueprint Runtime Error: “Attempted to access ThirdPersonChild via property ThirdPersonChild, but ThirdPersonChild is pending kill”. Blueprint: GridEnemy Function: Construction Script Graph: UserConstructionScript Node: Cast To BP_ThirdPersonCharacter
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetComponentByClass_ReturnValue”. Blueprint: BP_Ability_Laser Function: Find Hit Chance and if Hit Graph: FindHitChanceAndIfHit Node: Calculate Hit Chance
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetComponentByClass_ReturnValue_2”. Blueprint: BP_Ability_Laser Function: Find Hit Chance and if Hit Graph: FindHitChanceAndIfHit Node: Calculate Hit Chance
Blueprint Runtime Error: “Accessed None trying to read property CallFunc_GetComponentByClass_ReturnValue”. Blueprint: BP_Ability_Laser Function: Find Hit Chance and if Hit Graph: FindHitChanceAndIfHit Node: Calculate Hit Chance

also odd glitch when combat starts a 2nd time the camera seems to be way off and does not lock on to the correct spots