[SUPPORT] Advanced Turn Based Tile Toolkit

The regular animated unit animates by passing commands to the animation blueprint stored in AbpRef. For your triple-unit you could similarly store references to all three abps as an array and for any command that would normally be passed to AbpRef you would loop over this array.

Ok, glad you figured it out :slight_smile:

I’m sure there is a smart and efficient way, but here is at least a dumb and inefficient way:

https://i.imgur.com/iDgdFrp.png