Okay got it now working with the “enemy display thing”. It was something in AbilitySystem that does not allow me to activate move attack and then activates enemy display. Thank you for pointing me in the right direction.
I have a general thing, where nobody needs to answer, but I can´t get it :).
I want to calculate the “chance to kill” via blueprints. Here is the setup:
Min Damage =9 Max Damage= 14 Critchance=30% Critical multiplyer = 1,5 Current Health = 14
Of course every value is variable. I am not able to calculate that dynamicially in Blueprints 