[SUPPORT] Advanced Turn Based Tile Toolkit

aha, yeah then EnemyDisplay is probably not the culprit, just the way MoveAttack is set up to allow movement/attack with 2+AP and only attack with 1AP. You essentially want the opposite, then?

Ok, try this as a starting point:

https://i.imgur.com/Fl39858.png

https://i.imgur.com/z4IDsBp.png