Monokkel
(Monokkel)
July 22, 2020, 2:09pm
3573
Infest1908:
Hi Mono,
thank you for your answers. Yes it is a modified project. But I think that comes anywhere from the default setting, that when you have two “move points” and used your first one. So that what already is in the default when the first movepoint is spent, the default toolkit switches to show only target markers instead of movement markers. Maybe it is not tight to enemy display, instead it only shows the wrong markers in my case.
Edit: Okay I think it is the “Suggest Target” event what is causing this. Maybe thats because what I want to achive is different from whats the default. In my case I wan´t that an attack is not possible when current AP<AP cost, but the unit should still be able to move with “move Attack”. The default is, that an attack is possible anytime, but movement is not. Move attribute within the units is already set to 1 and “fromPathfindingCost” is active.
aha, yeah then EnemyDisplay is probably not the culprit, just the way MoveAttack is set up to allow movement/attack with 2+AP and only attack with 1AP. You essentially want the opposite, then?
Ok, try this as a starting point:
https://i.imgur.com/Fl39858.png
https://i.imgur.com/z4IDsBp.png