[SUPPORT] Advanced Turn Based Tile Toolkit

You’re in luck, because that is how cover works by default. You can use the FindTargetCoverRelativeToSource function in the cover component to find the cover value (float) of a tile (the Target) when being targeted by an ability from a different tile (the Source)

Here is a quick debugging setup you can use to check the cover values of the tiles you hover over from the tile of the current active unit:

https://i.imgur.com/JoYIasy.png