[SUPPORT] Advanced Turn Based Tile Toolkit

My questions from the discord:

  1. Is there a way to freely draw a path for moving instead of automatically reducing to the shortest path? For example, navigating through a series of land mines by snaking through them.

  2. I’ve looked over the overwatch ability, but I want to customize it for general reactive abilities like stances. A dodge status effect where a unit moves out of the firing line / range of an attack to another tile. If tiles in range are free to move to, they avoid the attack, else they’re hit. Or a counter status effect where a unit automatically deflects or destroys a projectile that enters an AOE, to defend other units.

  3. As part of the counter mentioned above, is it possible to give abilities movement speed, collisions, nonlinear paths to interact with instead of just being a hitscan damage function? Speed could be compared with a unit’s reflex value to check if they can dodge it. Collision could allow it to bounce off walls to hit out of sight units. Paths to avoid unit detection, or to hit multiple units in the path. The answer is probably spawning some projectile actor on ability execution, but then how do you allow the projectile to act within the turn manager?

  4. Multiple actions per turn, where a unit can take as many actions as resources allow, and where they can be selected multiple times during player phase to take actions between other units’ actions.

Cheers~