What I am trying to make is this
The grid manager right now of course makes a square grid, I want to figure out how to make it a hex. I am thinking it can be done by changing the edge that the grid grows from on the starting hex.
Hell, even if I was to be able to simply set a premade hex grid in as the base static mesh of the BP_GridManager_Hex and it have all the other properties that is given in that BP it would suit my needs. I tried replacing the Static mesh in the BP view port but it still populated the original single hex mesh.
Thanks for all the help.
