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Yes thanks. I searched hours because it was working in a blank project until I found out, that this will not work when you have “use Decals” on true. Where can I change it when I want to have it active?
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So for the spline works too but where can I chance the color/material? As everything still shines bright white after changing the static mesh.
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Where for “AbilitityMoveAttack” is for the AI defined, that after movement, with having no AP left, it still has the free attack/Action? I found for the player and changed it, but can´t find it for the AI.
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I am trying to access the float for damage within “BP Unit” and parse it to “Animate Death” like its done the same way for “animate Hurt” already. But when I conect the pin, it will givge me the errormassage once it tries to access it during gameplay. I have added a screenshot.
Thank you Mono