[SUPPORT] Advanced Turn Based Tile Toolkit

  1. Yes thanks. I searched hours because it was working in a blank project until I found out, that this will not work when you have “use Decals” on true. Where can I change it when I want to have it active?

  2. So for the spline works too but where can I chance the color/material? As everything still shines bright white after changing the static mesh.

  3. Where for “AbilitityMoveAttack” is for the AI defined, that after movement, with having no AP left, it still has the free attack/Action? I found for the player and changed it, but can´t find it for the AI.

  4. I am trying to access the float for damage within “BP Unit” and parse it to “Animate Death” like its done the same way for “animate Hurt” already. But when I conect the pin, it will givge me the errormassage once it tries to access it during gameplay. I have added a screenshot.

Thank you Mono :slight_smile: