[SUPPORT] Advanced Turn Based Tile Toolkit

Glad you figured out what was not working. Apologies that I was not able to discern what you were doing wrong.

As for units sharing a space, did you get to test out the files I sent you? It had tile sharing that worked with some assumptions about your game.

I’m having a hard time visualizing what you are attempting here. Think you could try to draw it?

The best place to change the appearance of the move/range tiles is in the specific abilities you are using. Just set the Static Mesh directly in the Details of the TileMarkers component.

The appearance of the spline is still defined in the Grid Manager, though. You can change its value in the SplinePathMesh public variable of BP_GridManager.