[SUPPORT] Advanced Turn Based Tile Toolkit

Question from discord “I’m having trouble getting a door to open and close and be able to walk though it. So far this works but only for a door facing south. I used a child of the south wall blueprint to make a door. What I was trying to do was get the rotation of the door and have that go into the direction ENUM switch and use the correct get tile in direction so I don’t have to have different doors for each direction”

The execution pins from “set relative location” went to a rats nest of “Get tile locations” and a switch on EDirection. I actually got it working somewhat. with two box triggers on the same door seemed like a better solution. Seems to work on start in North south east and west. But i’m guessing that will cause problems if I have lots of doors on a level? The AI also does not go though the doors and cant detect me at all even with the stealth system disabled. Could that be related to the issue of if the door opens and your turn ends you can no longer move though the door but you can if your turn does not end?