[SUPPORT] Advanced Turn Based Tile Toolkit

Hi Dr. :slight_smile:
First I wan´t to say thank you for your great Toolkit, I learned a lot in the last days from it and your videos. So I have three initial questions, mybe you can help me out:

  1. When I wan´t to update to latest version, what way do you recomend updating an already started project? Creating a new Project from thew new version and migrate all of my own stuff to the new project excluding the Toolkitfolder itself? Or is it enough to just click the Update button in the library and it will be updated?

  2. I have started something similar to Might an Magic Heroes 7 but with every unit beeing able to gain Levels and without the stacks. So every unit will just represent one unit. Switching from the world map (level) to an encounter should then lead to a new level where combat starts. After that the Level will be cleanded out and the player rejoins the world map. How would you organize the units so that they are able to progress throughout the game? So were to store their data best that I can load (spawn) them to the temporary combat level.

  3. After revisiting a lot of your resources I intend to organize the world map via your strategic combat mode and the combat levels via your basic and D&D initiative combat mode. Is that a good starting point? Or am I wrong and there is a better starting point from your point of view?

By the way what is the game you are programing yourself about? Are there already some information you can share? I am really interested :slight_smile:

Thank you a lot in advance and keep up your great work :slight_smile: