New tutorial video is up! This is the next in my series of the toolkit’s basic features. This one covers tile actors:
Hi, I’ve confirmed this issue on a fresh project now. If an AI unit with the ability system gives all abilities a value of 0 it does indeed cause an infinite loop. I would solve this in the same way you have done it, just that I would exhaust the unit before FinTurnManager. Thanks a lot for bringing this to my attention. I will submit a hotfix.
Did you follow my previous instructions exactly? Did you place the GridManager at location 0,0,0 (with a GridSizeX and GridSizeY of 1) and a subgrid at location 100000,100000,0 (and use this subgrid as your starting location by placing a unit there)?