Hi ,
Sorry, we’re still having issues with the tile meshes spawning out of bounds of the grid. We can’t figure out how to use the new UpdateTilesInRange function to supposedly prevent this. In the blueprint below of our tile mesh would you have any idea? They spawn just fine where we want them to in relation to the other tile meshes. I posted a gif link below of how it is going out of bounds. Unless I am misunderstanding its purpose and there is no way to ever go out of the 100x100 grid and we need to use another method to simply not allow spawning them at the border of the gird?