[SUPPORT] Advanced Turn Based Tile Toolkit

No worries! I know my explanation was not the clearest but I think I’ve figured out how to describe it after your response.

So what I meant by not having them be like HoMM units is that I’m not looking for them to stack in a troop holder unit, but rather have them be in a grouping of individual units that all take their turn before the next player would go. I think an image may help me to explain further:

In this image I have the default project opened, but I’ve added 4 units to my team which are the gray aliens on the right. These 4 aliens are part of a set grouping, a package deal if you will. So if you spend the points to buy “alien squadron” in the team building portion, you get 4 individual alien units.

Let’s say we pressed play to test things out: what I’d like to happen is to have these 4 independent units be part of a single turn. In my game I would like players to take turns back and forth, so I take the first turn with one of the green debug units, then the enemy takes a turn with a unit they chose, and when the turn comes back to me I decided to take a turn with “alien squadron.” So during the “alien squadron” turn all of the aliens would get to move and attack individually before the enemy gets their next turn.

I hope that helped clear up things a bit. It seems like it may be a bit of a challenge to get this to work, but it seems like it could be possible. Maybe using some way of assigning certain initiative values to each unit? The one thing I left out is I want rounds of play to happen where at the beginning of each round each player picks like 3 units to use for that round and they also then choose the order they want to use them in. Perhaps there’s a way to assign initiative at that time to not only have the turns go back and forth in the proper order but also allow for what I’m trying to do.

Thanks for all your help and if I need to explain any better I’m always happy to do so! :slight_smile: