[SUPPORT] Advanced Turn Based Tile Toolkit

Hi , thanks for your answer around my multiplayer questions. As I mentioned I focused on pass and play for my project.

In order to play test with friends, I’ve been trying to leverage Remote Desktop softwares, or screen sharing with control with programs like Zoom. That way the game is running on my computer and players are controlling the actions remotely, so it sort of simulates online play. However, there are some issues like the connection being laggy, and the fact that it requires me to host locally on my computer.

I’m wondering if you have any experience or ideas around this or other similar approaches. In other words, what is the best way you can think of for allowing people to access the game online without actually needing to make an online compatible game, since we discussed the challenges there. Also thought it may be a useful idea to mention here in case people hadn’t considered it.