I’ve sent version 2.6 of ATBTT to Epic! This update includes several bug fixes, some reorganization and a couple of minor additions. Many of the bug fixes are specific for networked multiplayer. If you’re making a networked multiplayer game I highly recommend switching to this new version. If this is not practical, let me know and I will describe the most important changes that need to be made.
v.2.6 (Being processed by Epic)
- Option to restrain Grid Camera panning to the bounds of the grid.
- Added the UpdateTilesInRange function, which simplifies adding new tiles and updating edges during runtime
- Added several getters to FAction, making it simpler and cleaner to access action variables
- Improved updating of the hover mesh and path spline on networked clients
- Several network-related bug fixed
- Many other small fixes and changes (see full log on Trello)
Hope you like it It should hopefully be live in a couple of days.