[SUPPORT] Advanced Turn Based Tile Toolkit

I think I do use last version. I’ve noticed that ue4 only replicate actors that are spawned at the beginning of game, but I spawn pawn units after players are connected. and then i do all init stuff. maybe this is the problem?

Edit: I’ve found out, that it takes time to replicate(even in the editor (yeah I didn’t know it) so as a result I made a little delay before start game and it works. moreover it relates to construction script as well thus pawn and client-side always have player faction, but if you check it in runtime after a short delay - factions will be replicated and changed. I coundnt figure it out why all my pawns were player faction, but then i figured out that they are actually different factions, but it takes some time ) By the way, for this reason pawn on client-side coundn’t get a grid reference and as a result, they all were spawned on the same place in the grid. i fixed it by making check if it is server and if not I placed all construction logic to begin play