[SUPPORT] Advanced Turn Based Tile Toolkit

hi

ok thanks for your answer. i was using one game mode because i thought it would help with moving reference and variables between the levels that way.

i want that the loading screen will end only when everything is fully loaded in the new level (i have a big level and a bit concern about the possibility that the level will start without some things not fully loaded properly). maybe i am wrong and it is happened automatically with open level node that insure that kind of behavior, i don’t know.

another question: i want to make a custom movement so that i can draw free spline in several waypoint a long the way and at the end submit the movement. what is the best way to approach this not using run pathfinding again and again from every end of a waypoint? hope you understand what i meant:)

thanks

leo